Saturday 14 May 2016

The Fakkhaven Two

Hello again you lucky bastards! I've been ploughing ahead this week on commission work I'd fallen behind on while I was ill, but also managed to get the next entry in my collaborative project with Ned over at The Work of Shaitan, and this weeks thrilling installment (shut up, you know you love it) is a pair of beastmen... Now, if you've been paying attention, you'll remember I rolled up a pair of orcs to join Cohaagens little gang, but as I'd already rolled four chaos goblins, it was becoming apparent that I was heading towards a very greenskin heavy warband. Now, ordinarily that would be absolutely no problem, I love me orcs and gobbos, but seeing as how it's looking like I'll be spending the rest of the year on my greenskin army (more on that at a later date), I fancied a bit of variety before I rolled up my sleeves and got stuck in. So after a bit of a natter with Ned to make sure it was ok, and it was cos he's sound, I made the change from a pair of orcs to a pair of beastmen, cos as Ned himself said, what's a warband without beastmen?
So here I present my next entry, a pair of Bob Olley crackers that were an absolute pleasure to work on:


While the followers of Nurgle are known to be unusually cheerful for servants of the dark gods, the beastmen Aargash and Gholic are a remarkably gregarious pair. Arriving in Fakkhaven as part of Father Wormtastes carnival, they wasted no time in moving among the human citizenry, their horrific appearance at complete odds with their good humour. 
They delight in playing jokes on the populace, their braying laughter resounding around the village every time someone falls victim to their antics. Unfortunately, games such as "surprise smash", where Aargash distracts the victim with a silly jape while Gholic sneaks up behind and smashes them in the head with his mace, aren't really appreciated by their victims, usually because they end the day as a broken heap of flesh.
But the chuckling beastmen care not a jot, and fill their days "milking" nurglings into the water supply along with a myriad of other horrible tricks. While the human population are extremely wary of the pair, both Father Wormtaste and Cohaagen delight in their antics and overlook the worst of their excesses, for when the rotting beastmen are eventually roused to anger, they are formidable defenders of the noisome settlement..

Now, if you're still awake, here's some pictures: 



Stay tuned here and over at The Work of Shaitan for the next thrilling installments, Neds got another cracker lined up too! 

Thanks for looking!



Wednesday 11 May 2016

Warband project: A necessary evil

Hello there! Bit late with my next instalment due to one thing or another, but I'm here now with another addition to The Gentles retinue, 3 out of 6 humans..

Having made planetfall on the now Ork infested world, The Gentle and Shard wasted no time in looking for clues to ascertain the location of the warp gate. The demon within The Gentle, while able to track the psychic emanations coming from the portal, was unable to pinpoint the position due to the high levels of background psychic activity emanating from millions of blood maddened greenskins. Shard however, is a tracker with few mortal equals, and between his skill and the vague directions from the demon, they have managed to narrow down their search area to a manageable size.
On their journey, they came across the remnants of an imperial guard garrison, their remote posting causing them to be overlooked in the chaos of the evacuation. Out of a platoon of thirty men, only six remained, starvation, disease and attrition from the constant clashes with greenskin patrols taking a heavy toll. The Gentles demon saw the number of survivors as auspicious in the eyes of its God, and so "guided" the renegade marine to offer allegiance to the survivors, an offer they reluctantly accepted..... 


"Yes we're following this renegade and his creepy bastard friend, but what else are we to do? We were dumped in the shit and forgotten about while everyone else fucked off, left to defend ourselves against these green maniacs. No, fuck that, and fuck the emperor for betraying us like that. The renegade, in that silly voice of his, has promised us a way off world if we can show him the way to something he's looking for. Won't say what it is, but I don't give a grox shit either, this is our chance to get the hell out of here and ahead of the green storm that's coming. Maybe we can join up with The Bastards, those mercs know their job, and they're very well compensated for it. Or maybe just kick back on one of the fringe worlds and stay blind drunk until the inevitable happens and the orks burn the whole system to the ground. Not a hope in hell of rejoining the regiment anyway, those pricks left us for dead, so as far as they're concerned that's exactly what we are. Yeah, thinking about it, this could all work out very nicely.. These dreams I'm having lately are a bit weird though, the women are fantastic, even with those big glowing eyes and weird claws where their hands should be.. It's probably just combat stress, but I'll bring it up with the rest of the unit if it keeps happening, just to make sure I'm not going too mad..."


So, there's your lot for this installment folks, thanks for looking and be sure to hit up The Work of Shaitan to see what delights Ned has for us next!